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Exit//End of Year Show 2005

On Friday 10 June, Interaction Design Institute Ivrea will present Exit, nineteen projects displaying the most exciting future scenarios in interaction design. Here is a press preview of some of the projects.
>> Press Release

All photos free of copyright for press or non-commercial purposes.
All photos below to be credited to Ivan Gasparini except where noted otherwise.


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Actively Mobile
by Jennifer Bove

Actively Mobile is a small disc worn on the wrist, arm or hip – wherever is most comfortable – of those engaged in physical exercise. Incorporating the functionality only available currently by carrying several devices, it offers a range of facilities, and accesses a variety of services, of particular use to runners: a heart-rate monitor, a GPS locator, and time and speed tracking.
download print version - 3.22 MB

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BuddyBeads
by Ruth Kikin-Gil

BuddyBeads is a system of techno-jewellery which uses mobile telephony to share, non-verbally, simple expressions of mood or situation between group members: ‘I’m bored’, say, or ‘I’ve met a new boy’. Each group member has an identical bracelet (or necklace or watchstrap) with a range of differently-shaped beads. Wearing BuddyBeads advertises group membership, but the privacy of its codes and silent conversations reinforces the group’s identity and exclusivity.
download print version - 6.54 MB

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BuddyBeads
by Ruth Kikin-Gil

BuddyBeads is a system of techno-jewellery which uses mobile telephony to share, non-verbally, simple expressions of mood or situation between group members: ‘I’m bored’, say, or ‘I’ve met a new boy’. Each group member has an identical bracelet (or necklace or watchstrap) with a range of differently-shaped beads. Wearing BuddyBeads advertises group membership, but the privacy of its codes and silent conversations reinforces the group’s identity and exclusivity.
download print version - 6.03 MB

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Deal Me In
by Simone Pia

Deal Me In is a project that substitutes the computer keyboard with a ‘tangible user interface’ (TUI) and a metaphor familiar to seniors: playing cards. Deal Me In is a box containing plastic discs like poker chips, each representing a month or year, two decks of cards resembling playing cards, and a foldable mat, rather like a blackjack table. One deck of cards is used to collect photos into sets, ‘albums’; the other, to modify the albums, print the photos, and so on.
download print version - 4.31 MB

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Design Improv
by Nathan Waterhouse

Design improv is a service that can be used by design companies and clients to facilitate the process of designing. It uses improvisation similar to Improvisational Theatre, a specisalised performing art where the actors improvise their parts based on rules and adapt the play as it progresses. The service, represented by a facilitator (or ‘master of ceremonies’), is typically hired just for a short duration during a project, particularly when large groups, perhaps including users and customers, need speedy coordination.
download print version - 4.62 MB

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EasyTech SafeTrek
by Anurag Sehgal

EasyTech SafeTrek is a system comprising modular devices for mountaineers – each offering a function like phoning, photography, position-location, or avalanche-warning – a tiny computer ‘hub’ linking these functions together, (either with or without wires), and a single power supply. These elements are ‘wearable’: distributed around the body, mostly in pockets attached to an upper-body harness.
download print version - 3.38 MB

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Experiencing Mobile Images
by Bernd Hitzeroth

Questa tesi intende esplorare nuove interazioni che valutano l’estetica e il valore comunicativo di condividere immagini sul telefono cellulare. È centrato su quattro modalità distinte di comunicazione che hanno a che fare con la condivisione di immagini. Tra questi, vi sono gesti semplici quali fare un’ombra con la mano o far scivolare una foto sul tavolo. Il porgetto offre una prospettiva sulle potenzialità del telefono cellulrare come strumento di comunicazione.

(photo to be credited to Bernd Hitzeroth)
download print version - 462 KB


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Experiencing Mobile Images
by Bernd Hitzeroth

Questa tesi intende esplorare nuove interazioni che valutano l’estetica e il valore comunicativo di condividere immagini sul telefono cellulare. È centrato su quattro modalità distinte di comunicazione che hanno a che fare con la condivisione di immagini. Tra questi, vi sono gesti semplici quali fare un’ombra con la mano o far scivolare una foto sul tavolo. Il porgetto offre una prospettiva sulle potenzialità del telefono cellulrare come strumento di comunicazione.
(photo to be credited to Bernd Hitzeroth)
download print version - 416 KB

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Exploring the Content Network
by Thomas Stovicek

Exploring the Content Network is a set of screen-based software and hardware interactions between devices. Devices are physically manipulated and keywords used to make a more intuitive, natural way to access content- text, photos, videos etc. In the future, our electronic devices will be networked together and all our digital ‘content’ readily available when we need it. So we will have ever more data to sift through. This project looks at new ways to access, view and filter this growing store of information.
download print version - 9.52 MB

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Family Scrapboook
by Andreea Chelaru

Family Scrapbook is a service and an application, allowing a family members living away from each other to share snippets of their daily life and thus retain an intimate and meaningful relationship with each other. Family members can post digital media (pictures, messages) which the rest will receive instantly, thus re-establishing daily family connection.
download print version - 6.68 MB

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InstantShareCam
by Akemi Tazaki

InstantShareCam, designed for a near future of wireless broadband networks, is a hardware specification and a software application allowing groups of people, each with a camera, to shoot and edit videos collaboratively and ‘on the fly’. Simple controls on each camera and an intuitive interface on its screen, allow each to see what the others are shooting and decide between themselves which stream takes precedence.
download print version - 7.20 MB

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Light Appliances
by Giovanni Cannata

Light Appliances is a system of easy to use buttonless appliances that enables people who don’t use computers to access services over the internet. The user can feel the experience of accessing internet services such as e-mails, video calls, audio calls, internet radios and some others, in a new and intuitive way. For example it is possible to call people by dragging and dropping contacts from a digital picture frame to a phone, or to send handwritten e-mails by dragging, instead, the contact into a an e-mail appliance.
download print version - 5.10 MB

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Eco-Pods
by Erez Kikin-Gil

‘Eco-Pods’ is a TUI-controlled system that mimics the growth of a flower. It comprises a main project, Power Eco-Pod, and three smaller research explorations: Mini Eco-Pod, Light-Wall, and Eco-Sim. Power Eco-Pod is a game program, supplied with two ‘pods’ which plug into any personal computer. It teaches children about the complex interactions of natural phenomena, thus introducing them to systems thinking.
(photo to be credited to Erez Kikin-Gil)
download print version - 3.70 MB

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Mus~ync
by Haraldur Unnasson

Mus~ync is a musical interface that playfully rewards you by making a ‘right’ sound when you do something ‘right’ – and vice versa. When you perform an everyday action like brushing teeth, cooking or driving, Mus~ync reads your movements through sensors and plays your favourite tune from your music library.
download print version - 6.77 MB

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Mus~ync
by Haraldur Unnasson

Mus~ync is a musical interface that playfully rewards you by making a ‘right’ sound when you do something ‘right’ – and vice versa. When you perform an everyday action like brushing teeth, cooking or driving, Mus~ync reads your movements through sensors and plays your favourite tune from your music library.
download print version - 5.10 MB

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Neighbourhood Satellites
by Myriel Milicevic

Neighbourhood Satellites are handheld sensing devices powered by light, which enable people to monitor their local environment in a playful way, combining physical exploration and real-world data with digital gameplay. Each satellite monitors air quality, cellular signals, and light levels. The data it collects is presented in three different modes.
download print version - 3.47 MB

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Peripheral Needs
by Christian Palino

A set of designs which enable the compulsions of people (such as those who agreed to be the subjects of this study) with obsessive-compulsive disorder. Through design principles and techniques similar to those applied to mainstream needs, designing for peripheral needs declares that those needs are acceptable, and worthy of being addressed as mainstream ones. More generally, it highlights design’s ability to affect, or at least perpetuate, ideas of social acceptability.
download print version - 3.37 MB

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Pronto? I’m Almost There
by Öznur Özkurt

Pronto is a navigation and communication system for car drivers that accepts data from the driver’s digital address and appointment books and uses it to simplify interaction with itself. Pronto plans the route, offers traffic updates, and adjusts its communication channel to give priority to the destination contact, later scheduled contacts, and your frequent contact list. The current interface includes a touch-screen, ‘head-up’ projection on the windscreen, and a dashboard-mounted progress-bar display.
download print version - 2.03 MB

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String Thing
by Benjamin Dove

String Thing is a cello-like electronic instrument played by stroking or beating metal rods with the hands. The use of bodily gestures, infinitely variable and visible to the audience, avoids the ‘robotic’ and visually uncommunicative quality typical of computer music.
download print version - 9.80 MB

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Tè-per-te
by Patray Lui

Tè-per-te is a combined holistic health monitor and advisor which dispenses tea appropriate to one’s current health. As you approach Tè-per-te its associated floorpad and visual sensor measure your weight and height. Placing your hand on the tabletop measures your temperature. The touch screen asks how you are feeling. Software analyses this data, offers a diagnosis and recommends a therapeutic response, including a combination of tea varieties.
download print version - 4.14 MB

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The Social Fabric
by Steven Blyth

The Social Fabric is a representation of your social world, displayed as a single visual array on your cellular phone. It does not replace your address book or calendar but keeps you subtly informed about which relationships are prospering, which you have neglected, and the overall state of your social fabric.
(photo to be credited to Steven Blyth)
download print version - 1.39 MB

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Urbanseeder
by Maya Lotan

Urbanseeder is a flirting service that increases your chance of running again into people you find attractive. Using minimal digital technology, the game plays out unpredictably in real space and using physical tokens. It is an attempt to preserve the spirit of flirting and utilize technology in a way that complements our urban living.
download print version - 6.94 MB

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Urbanseeder
by Maya Lotan

Urbanseeder is a flirting service that increases your chance of running again into people you find attractive. Using minimal digital technology, the game plays out unpredictably in real space and using physical tokens. It is an attempt to preserve the spirit of flirting and utilize technology in a way that complements our urban living.
download print version - 5.14 MB

see larger version
Urbanseeder
by Maya Lotan

Urbanseeder is a flirting service that increases your chance of running again into people you find attractive. Using minimal digital technology, the game plays out unpredictably in real space and using physical tokens. It is an attempt to preserve the spirit of flirting and utilize technology in a way that complements our urban living.
download print version - 2.31 MB